Sunday, April 29, 2007

Volt the Enchanter

This post goes out to a very special enchanter. Volt on Maelin.

Gratz you loot whore, enjoy being a casual... I hope you die of a very nasty STD involving open wounds on your very small manhood.

To all people who read this... send a [t maelin.volt some evening.... call him a random name... or send tells to an alt of his " rado or voltran "... they are both his equally lame alts... anyways.... send a tell and call this noobshit a good name for me... cause he deserves it!

So Volt, enjoy all your ninja stolen gear, hope you die!

0funk

Thursday, April 26, 2007

How to get EverQuest going again.

http://forums.station.sony.com/eq/posts/list.m?topic_id=110810

Today, an interesting post caught my eye. "Should EQ be free to play?" At first I thought to myself that this was going to be some half baked suggestion that the game is old and needs to be free now... or something dumb....

Instead I found a really well thought out suggestion... make original EQ free to play. Allow all of the original 50 levels of content to be open to the public and free to anyone to play. charge a subscription for anything after 50...

The beauty of this is many fold... The current free month is really just not enough to establish a strong feeling for EverQuest. Not only that, but the best part of EQ is after level 50.... and there would be a constant supply of players trying out the game.

Of course there would be the odd ball, "I'm not gonna pay for this" types that live an entire life at levels 1-50... and of course there would have to be the "get a subscription" spam to anyone who was playing 1-50 for free...

But the idea is EverQuests 1-50 population is weak, this is a way to improve it and attract new players at the same time. There is no hope for EQ if we cannot improve the current 1-75 grind. The populations are low, and many new players are simpley not able to find groups to progress through the early stages of the game. But make the 1-50 content free to all and you will have a decent sized surge of players in that content area... I'm not sure how many people would play EQ if it were free from 1-50.... but I'd consider the amount to be fairly high.

The real question would be the free -> paying user turnover rate. But I believe firmly that EverQuest sells itself. Once players have a chance to level through the first 50 levels with a healthy community, there will be a bound with the game.

I can only guess at the technical diffaculties of implementing a system like this to the EQ billing system...

I would think there would need to be other limitations for the system... but I really like the concept of the entire thing.

Ok... that's my highlight for the day!!

Game ON!

-s.funk

Wednesday, April 25, 2007

Overseer of the Crypt: Fixed!

Cheer and rejoice, you can once again defeat the Overseer of the Crypt event of FC2.

But that's not all! They reduced the duration and diffaculty of the event. There are a few dangerous traps now with the gremlins, but with a few good wizards you can pwn the pesk quickly.

In Solteris news...

TR has beat event 3,4,5 now
Crimson Tempest beat event 1
Triton beat event 1
Raging Fury beat event 1

It looks like event 1 is going down now... atleast 5 guilds have beat it... and from what I can guess, events 2-4 aren't as rough as event 1... but maybe that's just a load of hot air!

The Wizards are still pissed about the insta nuke nerf...but, well, I really don't think they are going to see a reversal here. At the very best, I think wizards might be able to hope for a bigger adjustment to the Etheral Conflag spell...

What have I been up to?

I work on my alt Gatorfunk?

Who is Gatorfunk? a troll beastlord!

But swampfunk I thought you said beastlords suck? I did, they do suck, I only created the alt to learn more about the class so I could talk with the dev team about the issues with the class.

Plus, I love troll beastlords... just for the gator pet... which is missing atm, too...

Ok... that is all you get to know about me!

See you soon!

Friday, April 20, 2007

What is today's date?

Greetings!

Today I'll keep my posting short. There was another patch, to basically patch the last patch that they borked up. Oh well, 2 patches a week isn't soo bad. Atleast they are seriously fixing stuff for once.

It's better than when I was making this >> http://71.39.201.210/Stuff/changethesystem.JPG << cartoon a few months ago.

Berserker Class item will have Fero 7 instead of Cleave 7... Merloc was a tad confused about our class armor in TSS.

But I'm pretty happy that he is finally changing stuff to the way it should be!

There was a post on the ranger's outrider place...http://eqoutrider.net/forum/viewtopic.php?t=2259... some of my trusted friends asked me to pimp the link. Personally, I didn't read it, mainly cause Nend is a hella hater.... (somehow still thinks rangers are nerfed cause of me or something... loonies)...

You'll be hearing about how Momentum beat Sisters in Solteris next week!

Also, started my next game video... but this time I don't have to follow EQ's contest rules... if I could only figure why everyone says the brightness is off on my other video...

Perhaps Windows Movie Maker isn't the best editor!

Have a good day, make sure to enjoy, it's a special time of year!

-funky

Wednesday, April 18, 2007

Post Patch Notes!



I had some spare time today, so I thought I'd polish up on my MS PAINT skillz....



So, today's patch had some exciting parts!


First of all, Druid's got their dps increased... in the form of a new Fire nuke with dot componet...

Wizard's had their insta casts nerfed, but had their Ethereal Conflag spell improved...
(was like 5% damage changes and 12 % mana effeciency changes...nerf!)
The class items were changed...check it out!








I'm missing a few still! Sorry, but only was able to find these before I had to get to raids...


I haven't had a chance to test the the new Vet AA yet, so if anyone has any good first impressions please let me know!


Alrighty, gotta go raid!

May the funk be with you!

Tuesday, April 17, 2007

Swampfunk's Pre-Patch Predictions

Hello all my loyal readers!!

I hope anyone who downloaded my fabled video enjoyed it! I was surprized that video editing isn't as painful as I thought it would be. It was more of a pain in the ass to think up a story line and somehow link it to game footage...

I did get to see some of the competition.. and I gotta say, I think that the winner's name will start with a Q.

Anyways, soo today, I decided to focus my powers of deduction on tomorrow's patch.

The fabled should be over by now, so there is no real need for a patch to fix that.

The new Vetern Reward should be added.

Basically it's a mutli-layered mitigation rune. It starts off at 100% mitigation until X damage, then 75% till X, then 50%, and finally 25%. The dev's design this rune to scale with level... it will be usuable once every 4 hours.

If you ask me, 7th vet is still the shit.

"TSS Raid Class Items" will be improved tomorrow... how will that turn out? *looks at Solteris item pool*

and in a startling turn of events....

Samuel L. Jackson called, he said "Druids be cool!" ....

Mr. Jackson never lies... Mr. Thompson always lies!

Ok have a fun patch day, and gratz druids!

-da funk

Monday, April 16, 2007

Whoring yourself for gold?

http://forums.clubsi.com/ubbthreads.php/ubb/showflat/Number/1245680/page/1/fpart/1

This is worth a read.... or maybe it's not... either way I can't stop laughing right now.

I guess it is work safe...

but it is sooo funny...

Sunday, April 15, 2007

A Sneak Peek to my Fabled Video

Ok guys, I'm not going to win this time... but, this is my first attempt at video editing. I figured I'd give it my best shot and see if I could make something worthy of calling fabled. It's goofy, but, can't say I didn't warn you!

If anyone wants to see my lame attempt...

>> Swampfunk's Fabled Adventure << (right click, save as)

And please post a reply!

Thanks,

-s.funk

Saturday, April 14, 2007

So I have your interest now?

What the heck was that last post about? Seems to be the overwhelming message I got in feedback.

Well, I really can't go into detail. But I heard from a good source that the dev team is do some research to figure out how dps class balance stacks up in EQ. Or so, the "rumor" goes.

:) I love the word rumor it allows you to discredit your own information.


In other news. No guilds beat anything new. Triality is still all alone working on event 6 (which I hear is being altered daily or something)...
There were some leeks of the new class items that Merloc is apparently doing (who knew!):

Brightflame, Pride of the Lifebringer
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY Skill: 1H Blunt
Atk Delay: 23 DMG: 42 Dmg Bonus: 16 AC: 30
Skill Mod: Specialize Alteration +12%
DEX: +28 STA: +30 CHA: +27 WIS: +30 AGI: +35 HP: +455 MANA: +465
SV FIRE: +40 SV DISEASE: +25 SV MAGIC: +35 SV POISON: +45
Regeneration: +3 Mana Regeneration: +3 Stun Resist: +4% Shielding: +2% Strikethrough: +5
Required level of 75.
Effect: Hand of Holy Vengeance III (Combat, Casting Time: Instant) at Level 75
Focus: Mysaphar's Boundless Preservation
WT: 1.2 Size: MEDIUM
Class: CLR
Race: ALL
Slot 1, Type 8

and

Frosted Wrap of the Calm Spirit
MAGIC ITEM LORE ITEM NO TRADE
Slot: SHOULDERS
AC: 53
Skill Mod: Block +8%
Skill Add DMG: Flying Kick +30
STR: +27 DEX: +33 STA: +30 CHA: +25 AGI: +35 HP: +465 ENDUR: +455
SV FIRE: +40 SV DISEASE: +25 SV MAGIC: +35 SV POISON: +45
Accuracy: +15 Strikethrough: +5% Attack: +30 Regeneration: +3
Required level of 75.
Effect: Improved Block V (Worn)
WT: 1.2
Size: SMALL
Class: MNK
Race: ALL
Slot 1, Type 8

These could be entirely made up... or they could be what you will expect to see with the next major item patch.

I want to believe that Merloc is finally devoting the time and effort to correct the crap that we call TSS and TBS itemization...

What has the Swamp been up to?

Well, I guess I been collecting video to make my awesome fabled video... sad part is I really don't think I got the right stuff. Oh well, I guess we will have to see what I do!

Beside that, Momentum has had a horde of applicants... and being the nice troll that I am, I've been running apps through the flagging for TSS and TBS over and over..... soo many times it makes me sick!

And then there is my Qvic guide in the corner of the room. I look at it, it looks at me... we are kind of in a stand-off till someone breaks... either it or me...

I made some new banners for the site... or atleast I'm experimenting with them now...


and



Just tossing some idea's around... does anyone like either?

Thursday, April 12, 2007

Druids!

Swampfunk uses his magic ball to predict the future... the magic ball says druids will be getting their dps improved... this is all it says...


But if I were a knight, I might be feeling lucky....



What does this mean? I don't know... but in other news....
Class Items fixes are coming... believe in the funk!
p.s
Necro's are uber!

Tuesday, April 10, 2007

Questions for the Swamp

Greetings...


Today I want to try this a bit differently today. I don't plan on always having feeding the troll on a blog... infact I'll be converting to a different site rather soon. I want to create an enviroment where the players can same something too. I guess I don't expect this show to work solo... I have a few guest articles lined up, so keep an eye out for that.


Anyways... today I really want to gather some feedback... I'd like to aim this at the raiding crowd out there. What gear sucks? Since TSS and TBS were released, I'd have to say the over all quality of item creation has been off. I'm not going to point any fingers, but instead I want to start pushing forwards with some changes to current items.


For instance, the TSS Berserker Raid Item




From Harfang....
Ok... this neck... might look really good to some people... but in truth, it's lacking a major component... the focus...
When you create an item that is class based, you are basically saying, "hey, this is an item YOU WANT TO HAVE as !!!". But instead it's just a "ehh" item.
What is an "ehh" item? An ehh is the item that would be ok if you had all your focus accounted for, you didn't need a clicky, and you were basically just upgrading a slot to have better ac/hp... which is really the most boring of all upgades.... when the focus/mod2's down grade, but you gain hp/ac/mana/... everyone has to do it sometimes... hence the the name "ehh"...
You can always spot an "ehh" whenever someone win a drop, but no one says gratz.
Anyways...
If wanted to fix this BERSERKER item.. I'd first add like 40 frenzy. Then I'd toss 20 avoidance or 20 combat effects on that... really beefing the mod2... then, I'd add Jarring Strike as a clicky... why? because berserkers need more deaggro and it's easy to code. Finally I'd try to score a -aggro focus similar to the tank hate focus's found in game... it would just be coded in reverse... -10% de-aggro focus would make me explode in the head I think.
Anyways, that's what I'd do!
What items suck and what would you do! LEAVE COMMENTS!


Sunday, April 8, 2007

DoT Shielding is Brokezorz

Just a heads up, thanks to Bloodfrenzied for the reminder!

The Mod2 stat "Dot Shielding" is not functioning correctly... with the addition of the DoT damage taken filter to EQ with the last patch, parses were able to determine that DoT shielding wasn't working... also, they determined that the DoT damage taken filter shows the full damage for dot damage, and not the actual amount of dot damage done to the player.

There were a few posts surfacing on EQLive already ranting on this topic... just another coding error that's been around forever it seems. Good Luck Devs!! Fix this shizz!

-s.funk

Friday, April 6, 2007

Where is EQ going?

Hello Readers!

Today I wanted to talk about where I think EQ is going. The last 2 expansion have been met with some pretty harsh criticism. Loral over at Mobhunter was giving a thumbs down to the latest release The Buried Sea. Of course, there are many folks out there that don't listen to a word Loral says since he is not an "elite".

Personally, I agree with some of what Loral said. Most of the new missions are LAME LAME LAME. Boring you could say. Or just too hard to beat. SoE in their infinite wisdom decided to cut the expansion in 3 parts. Easy single group, hard single group, and bend you over and smack you around in the face, raiding.

Easy Single Group-YARRR!!
We be the Pirate's with the silly names that make laugh and joke and drink rum! YARRR! I actually really enjoyed the pirates part of TBS, too bad I never find any groups working on the Jonas Skeletal Hand Aug!! All I ever find are other ubers like me farming the bits for their quests... as soon as those people finish, the buried sea will be an unpopulated zone. But I blame this on lack of item rewards... thing is... to attract people to zones, you gotta lure them in.... Personally I would add a Sea Monsters to the buried sea... Something that is utterly destructive... I'd have it patrol the outer rim of the zone and once an hour have it path through the more traveled areas.... I'd also make sure that it makes a bunch of warning before you get surprised by the pwnator!!!

Pirate missions are easy, anyone that thinks katta is too hard but they still want to progress... I suggest doing pirates missions from 65-75... anyone that can get a group quazi group together should cut it... remember pirates are stunnable, mezzable, and humanoid!


Hard Single Group - Katta
Katta.... Katta.... Kattaaaaaaa!!!

This is the opposite of Pirate missions. These missions are long, hard, and difficult. Should be a decent challenge for even the best geared groups. Sadly if you want your TBS rk.2 spells YOU MUST DO KATTA. I've been working on my faction the 'honest' way lately... but unless I bring a pimp group, or really just pray on the weakest katta mission I get OWN'd! I've tried umm a half dozen times now to form up a tank/healer/slower/dps/offtank/ type of pick up group... I can beat "The Great Invasion" or "The Knowledge of Power" quests pretty easy... but sadly so can everyone else and I get the min reward! If I try a mission without my guildies, I'll probably lose... and I assure you it isn't because I suck!

Katta has good rewards though, so I guess the difficulty justifies the rewards... I feel it is still too punishing... and that single group missions so be aim'd at 1 hour to complete... and we need a driving force to push more lvl 75 people into Katta so that grouping is made easier.

Raids- Bend over now please
Only a handful of guilds are making any sort of progress in Solteris... Triality, Township Rebellion, Cestus Dei, Triton, and Momentum have all atleast attempted Sol Raids.... Triality has beat 1-5, TR beat 1-2, and NO ONE ELSE BEAT JACK SHIT* (subject to change if someone else did manage to beat event 1! [t maelin.swampfunk if your guild beat Mayong's Sluts)...

But why would anyone want to do Solteris now? It's full of bugs, crazy hard, and rewards you with focus'less, crappy... 500 hp/mana/endurance generic items. Merloc hasn't even really taken the time to balance the loot from this zone... so why farm it?

If I were the dev team... I'd make all the TBS group zones have a exp modifier... just to attract new players to explore the area... I would add a few scary mobs in each zone... make sure they drop some fat loot... but make the mobs as hard as Solteris crap just to scare the crap out of Joe Casual.... *remember the griffons of EC, or the Hill Giants of WC* Running in fear from scary mobs is fun!

Ok.... so ... now what?

First of all item's need to be fixed: All of the single and raid level "class only" type of items from TSS need a focus and clicky/mod2 added to them.... and this needs to be done within a week...

Second... go through the Solteris raid loot... add about 30 focus effects... improve the weapons by 20% and improve the 2handers another 10% (trust me it needs to be done)....

Once the items in Solteris start looking crazy better and solid... the raiding guilds will start pursuing them. No one wants to work their ass off unless they are going to get a big reward for it.

Third- LFG tool... needs to be reworked... or we need to find a incentive to get pick up groups happening again... right now on all servers the pick up group is a dieing trend. Perhaps it's because the content is too punishing to those on the weak side of the EQ power curve... or perhaps it's because there is only 1 real healing class that can heal TBS stuff.... whatever the reason is... we need to find a way to get more pick up groups going!!!! Randomly meeting new people really makes EQ fun.. soo, without that aspect, I'm not surprised people get burned out and bored!

Next Expansion? coming? YES!

When? who the heck knows... I'd be willing to guess December.... the new bundle pack is great, but I have a feeling we are going to be seeing a later release... all depends on how many new players we pick up with the release of the latest bundle. If we get a big surge of converts to EQ... well, I'd expect a earlier release to milk those saps! (and everyone else!)

Money is the devil of EQ... if the world were perfect... EQ would be free and we'd all be buying expansions to support the game... not the monthly...

Well, that's all for today... I need to spell check and grammar check this crap.... I feel like I rushed!

Thursday, April 5, 2007

Veteran MMORPG celebrates 8th anniversary with $20 EQ: Anniversary Edition

Don't let Everquest's age fool you, this game is very much still alive and kicking. With an amazing amount of zone content, 17 classes, and 16 races EQ is easily competitive with anything else on the market. Right now is a great opportunity for old veterans to return or new players to come explore the eight years worth of content EQ has to offer.



read more | digg story

Wednesday, April 4, 2007

TSS Powersource Farming and Quest Armor

Powersources! or THE BANE OF TSS ARMOR MOLDS!!

When The Serpent's Spine (TSS) was released there was a cheer followed by a large boo. The cheer was tons of players saying, Hurrah! New expansion raid armor! and the boo was from players realizing that they needed to find many more drops for the armor.

TSS had 2 tiers of equipment (each tier split up to lesser and greater rewards). One aimed at the 73-75 crowd of casuals and the other was aimed at the TSS raiders.

TSS raids were not all that difficult. They required a large amount of time spent in the two high end dungeons: Ashengate and Frostcrypt. Now my guild was one of the earlier raiding guilds to finish their AG raiding farming... we organized the guild into doing many quest related camp spots at once, and then used mages to coh between the camps. Sadly, we didn't know that Large Powersources were important, or class related... so for the most part we rotted them all... cheer.

Flash forwards a few months and those same guild members were now farming for the powersources that they had wasted during their flagging. Was a major bummer really, and most people were already burnt out from the elongated flagging process.... I think my guild lost at least 5 people just from PS farming burnout.

Now me, I'm different, I appreciate a challenge.... especially ones that force the raiding ubers to group with whoever else is working in AG or FC. It's rare that uber raiders group with casuals... the process always leads to some sort of frustration. Usually the uber is use to slopping his way through the easy (because of gear) content. And the casual is use to the perfect group make up and is bewildered when a Berserker joins the group and says he has more hitpoints (hp) than your tank.

Well, after the ubers and casuals adjust to each other, usually you will have a pretty productive relationship. ( no not babies ) The uber should know the dungeon layout, tricks and corners pretty well... he was forced to learn them while doing all his flagging for raids. And the Casuals will usually be really good at least one camp... I mean they gotta put their time into something right?

But what happens when you just got your 4th armor mold and are still short powersources? Well!!!! BUCKLE DOWN!!

The key to fast PS farming is finding a busy day where there are multiple groups doing camps in AG. I say AG because it's easier and you are probably much more likely to find groups camping there. First priority is to figure out who is at what camp. Once you know that, try to determine who the leader of each group is... there are two really good PS camps in AG...

1. The base of west tower 1... You can pull Agril Oppressor or Brimstone Juggernaut to your camp... fast re spawn, probably gonna get 2 named an hour.

2. Safe Spot after crossing west bridge.... also know as Crying Dragon Bridge... this camp has 4 possible named that a good puller can bring the placeholders (PH) of... Galvanized Guardian, Core Flame, The Unspeakable, and Arbiter of Ash.

Now you want to make sure you know the difference between the normal versions of monsters here and the named versions. The normal version have no capitol letters in their name, and they have "a" or "an" in their names (e.g. an agril oppressor vs Agril Oppressor, see the difference?)

The second thing is you are going to need a tank that can handle these named... they are what I call difficult for most. Of course there are many ubers out there that are thinking, " pfft these named are cake"... drr... Yer an uber....

If you choose either of the camps I suggest, gg... if those camps are full... I suggest a backup tactic to forming a group... Leaching...

Find a group that does not possess any members that conflict with your armor type.. or a group that has members who do not raid TSS (and they might not be seeking powersources)... ask the group if they mind you helping them from outside the group (they should say no problem, cause free help = more exp). If you see the group clearing the named PH, then you know it's only a matter of time before a powersource drops.... if you picked the right group... no one will want the powersource and you can score it for yourself!

Things to know about ps:

Everynamed in AG of FC will drop 1 powersource... the type of drop is random... can get all 4 types from any named.

4 types

Translucent = Cloth
Flickering = Leather
Faintly = Chain
Lightly = Plate

Large PS are for TSS raid armor, the normal ones are for casual group armor.

The quest to create the armor comes from Crescent Reach...

Each armor type has a quest bit/scrap associated with it

Swatch = Cloth
Hide = Leather
Links = Chain
Metal = Plate

You need this many bits per quest armor you wish to make:

bracer = 1
gloves = 3
arms = 3
head = 3
boots = 3
legs = 4
chest = 4

Farm your powersources, it really improves the quality of your armor!

Tuesday, April 3, 2007

Hide Guild Banner!


So here I am raiding... when a simple suggestion comes up in guild... and I think to myself... geez, why do I just start putting these things up here.

I agree! There needs to be an option to hide guild banner and campfires from view... the guild banner is causing issues in some video cards and so are the campfires.

So, I /salute Medeous for being the first player suggestion quote on the site.

Fabled Video Adventurer

If you haven't seen it

http://eqplayers.station.sony.com/news_article.vm?id=50371

Check it, seems the folks over at SOE have decided that game video's is the shizzzzzzit... welcome to the wagon! Only took them 4 years to catch up.

So, I figured, I should attempt this video contest. Even though I'm really not a video editing pro. Infact, it is due in a very short amount of time and I'm no where near finished. Been trying to find some good cheap/free video editing software....

But what really bonkers me is you can only use EQ related video and music files! How am I supposed to create greatness without a huge selection of awesome music to mix into my video!

/sigh

Oh well, I have an idea, maybe it will work! If I do make a video, I'll definately be posting it here.


p.s. if anyone is a video pro, send me an email at swampfunk@gmail.com and feel free to load me up on tips!

-funk

Did you know?

Did you know that faction rewards from Katta Missions scale with the dynamic rewards system of TSS.

A good way to gage how much faction you will get is to compare the Orux value from your missions... the bigger orux vales gives bigger faction values that scale the same way!

I'm not sure how much the mission faction values scale, but I assume you could get much bigger faction rewards for the harder missions... which is cool!

Monday, April 2, 2007

Beastlord Ferocity and what I'd do.

Beastlords this one is for you!

It's been a long time coming now. Beastlords have a buff line called Ferocity. There are 3 versions of this buff... originally it was meant to be an alternative buff line to the Shaman Avatar line of buffs.

Long ago, back when attack mattered. But things have changed greatly... the average high end raider has way way more attack than EQ's engine was designed to handle. And of course, the Dev team at SOE kinda messed up the last 6 expansions worth of AC values for mobs. Don't ask me how this was never noticed until now, but it's a true story.

So, back to Shaman's Avatar line... Avatar begat Ferine Avatar begat Champion (or I think that's how it went) ... There was a major shift in power with champion buff. It's really an excellent dps oriented group buff. It is esential to most dps raid builds. Beastlord's unfortunately were left in the dust when Shamans gained champion.

If you remove the benefit of attack from the ferocity line of buffs, then you are left with a resist buff and a stamina (not cap breaking) buff. Originally the stamina buff was important because it gave a large chunk of hp.... now it's worthless. The resist part of the buff is actually a tad useful, but it's also usually wasted because of one reason. The best dps always gets top priority for the mega buffs. And the best dps usually have the best gear, and the best resists because of this.

So what are you left with? A buff that is very expensive, has a large recast, a short duration, and very limited benefit to anyone of the high end raiding nature? If the buff is properly used, it's mostly wasted. If you ask me that means this buff is bogus and needs to be repaired.

I have a plan!

Let's go back to where ferocity was left in the dust comparatively: Champion. What made champion better? Group Spell and Damage mod...

Ok, since beastlords are hybrids of shaman, we can throw the idea of any sort of powerful group buff out the window. So instead, let's keep Fero single target... and instead up the duration of the spell.

Currently at max focus the buff last for 10:30 .... and let me tell you, that's short! Instead lets double the duration so that we have a 21 minute buff at max focus... 21 minutes... heck how about 30 minutes?? Would it really hurt to allow this buff to last for a while? It's horrible to force a melee oriented hybrid class into lots of short buffs! They are busy hitting and nuking!!

OR!....!!

Let's take an aspect of Champion and give it to Ruthless Ferocity, cause by now the beastlord's would learn a buffable damage mod from parent shaman class, or so the logic goes right? ... (I'm only suggesting this be added to the Ruthless Ferocity Rk.1-3 spells)...

Add: 10%,11%,12% damage mod to the Rk. 1-3 spells... Why? because a single target spell should have a great value over a group spell. Also, this isn't a nerf to shaman, it's really more of an alternative to champion. Giving Ruthless Fero a slight edge over champion also gives a really good reason to cast the buff... a real 2% dps gain to anyone running fero...

2% is big enough to make the spell worthy of casting...

I will be suggesting this change to the dev team, hopefully I can convince them of my logic....

Hopefully enough of the beastlord community will understand why this is one of the best ways to give ferocity value again... it's not a giant change, but it's enough to give the spell buff value.

Sunday, April 1, 2007

April Fools and what not!

Ok.... the april fools joke for EQ is corny.

CORNY!

But, being the funk, I can appreciate the effort in a bad joke! And furthermore, how can you not be pleased with all the stick figure jokes you have heard today. The only thing it's missing is a Bristlebane running around telling really bad fart jokes.

Come to think of it... I think I'm gonna release my Jester tonight during raids...

Ok... so on to the news.

Why has Swampfunk not been posting?

answer) School is kicking my ass and I really haven't had much to say

Now that I said that, the next question should be? When do we expect to start seeing some real shit man?

answer) soon. but give me sometime to work on the good stuff!

One minute of high end news!
Township Rebelion beat event 2 in Solteris, expect some c-waving

Triality is whamping the crap out of event 6 in Solteris... expect more c-waving and probably a badass Quarken video...

and momentum is gearing the shit out of all the apps they have...no c-waving for us....imagine what happens with you give farmboys crack! (p.s. CLERICS COME TO MOMENTUM WE LOVE YOU XOXOXOX)

gg, I wish someone at Cestus D would let me know how they are doing, no one ever says hello!

this concludes your high end news

Oh, in sad Swampfunk news... the greatest pet fish ever died... so I gave him a proper pyre funeral...

Dev News

So, word on the street says that Rogues are going to see a major change to how their backstab works. Basically the idea is that backstab damage will be a new seperate field on piercing weapons. This means the normal damage of piercers can be improved to match similar 1hb and 1hs weapons. Bards, Beastlords, Rangers can rejoice on a new field of weaponry for them! And rogues can be mad that they have to compete for weapons again!

But atleast rogue dps will improve!

Merloc has started working on TSS class items. I'm hoping to see a focus and clicky effect on all the various one class only items that dropped through-out TSS expansion. Rejoice for item fixes are coming!

I know I'm personally really enjoying the +2 damage improvement to my Beltron Hammer... (Fjordianzsdifd or whatever, not like the name was supposed to be read)...

Also, I hear that the fix for overhaste rounding is top priority over at SOE, take it for what that's worth! But, usually they tell a quazi realistic version of the truth to use board trolls.

And of course, expansion rumors are already flying around, could it be true? of course it is, drrr...the real question is how long?

Ok... sorry for the rushed update, but I had to post something... I'm still working on my QVIC guide... it's a pain in the ass to MSPaint all this shit down... seriously... even worse the dev's keep removing my tricks from the game! I'll get you prathun!

Have fun and keep checking back, the postings will increase!

-funk